Showing commands by Mordial33
Mordial33's experience level: 146 Badges
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This command adds in a book that will allow you to find structures such as Nether Fortresses, End Cities, Mansions, Desert Temples, Villages, and more! Full list in the source codes as well as crafting recipes :) Please enjoy! -Mordial33
This command adds in three new mobs. The Flamedemon, a tough demon creature that when it hits you or you hit it, you get wither and burnt, the Aegmor, a creature with an eye for its head. It is tough and can shoot guardian lasers, and the Glowworm (idea given to me by Mr.Potato of The Salty Burritos, channel is https://www.youtube.com/channel/UCwZ2npyXrDIcznJ68t2lElA), a weaker creature that when you kill it summons an AreaEffect cloud that withers you. The Flamedemon sometimes drops 6 Flamedemon's Everburn. Place this in your offhand and when you hit an enemy, at the cost of one of the items, it will wither and burn that enemy. The Glowworm sometimes drops Glowworm Powder. Use three of these, 10 Everburns, 2 diamods, and a blaze rod to make the Flamereaver, a powerful diamond sword. See source commands for info. Hope yall enjoy! P.S., if you use netherbrick in your buildings, make sure it is well lit or you may have a Flamedemon problem. ;) -Mordial33
This command needs the corrupted scroll altar. It adds in 6 new scrolls! The first one Witherskull, does as it is called and summons a wither skull overtop one mob. Witherburn is an Area of Effect that burns and withers mobs too close. Quartz Bomb throws a quartz grenade in one of four directions. Flame Demon Pact (idea given to me by RexodinoLP https://www.youtube.com/channel/UC9_IRnq-38yEEd-K41sDpHA ) gives you fire resistance and passively withers nearby enemies for a while, be careful though because while like this, water hurts you. Magma Rain summons a bunch of firey tiles that harm enemies (and you unless you have the Flamedemon Cleaver or Cursed Hellchain equipped). Flame Demon Possession (another idea from RexodinoLP) does the same as Flame Demon Pact except it also makes it so that when you hit an enemy they burn and get wither. You also have a sizeable strength, speed, and resistance buff but again, water harms you. The Flamedemon Cleaver withers and burns any nearby mob whenever you hit a mob. The Cursed Hellchain does the same thing except also gives you passive Flame Demon Pact. Enjoy! Nether themed mobs will be coming out soon!
This command is in appreciation for my friend, Draconiumpower's constant support of my creations! Thank you so much! :) Anyway, this boss is, as you could probably guess, fire based. So a fire resistance potion is always handy when facing this guy. To spawn him in, throw a fire charge in the middle of the altar in the picture. If you need help with the altar, message me. After a few seconds, the four pillars will light a fire on top. Shoot an arrow into each of these fires while fighting Flame Elementals that spawn in to protect it. After all four are gone, Draconiumpower is summoned. He can summon a rain of meteors, he can make a huge conflagration. He can summon in Flame Elemental minions. And when he is first spawned in, he is enraged and every couple seconds summons in fireballs at you. In order to get him to stop summoning fireballs, you must shoot a blob of smoke that randomly teleports every few seconds around him. Hit it four times to stop the fireballs. (I usually pillar up to make it easier to hit the blobs) If you defeat Draconiumpower, a small firestorm will appear and when it dissipates, there will be three thousand xp and a chest. In the chest is random but really useful loot as well as an item called Draconium's Flame. Place it in your offhand and crouch to light mobs within fifteen blocks on fire! It also gives you a 30% attack damage buff :) I hope you enjoy, and again, thank you Draconiumpower, as well as everybody else for your support! -Mordial33
This command adds in two new mobs and a new set of armor! The Bloodmonger is a hardhitting creature that gets health and strength when you get hurt. It can two shot you if you are unarmored. It has the possibility of dropping its chestplate. The second mob may be familiar to those of you who have fought the Bloodlich boss I made a while back. It is the Gorebug. The Gorebug is a little glob of evilness. It is relatively weak, only able to deal 4 damage. But it can explode randomly, so watch out if you get swarmed. They can drop Gorebug Chitin. Drop five pieces on the ground with any piece of iron armor to get Gorechitin armor. The armor is stronger than iron but weaker than diamond. But each piece of the set has a thorns enchantment. If you have the full set on, crouch and then jump while still crouching to give 10 seconds of wither to all mobs nearby :) Enjoy! -Mordial33
Here is yet another addition to my Scrolls collection ;P This one requires you to corrupt your scroll altar by throwing a wither skull in the middle of it. The first scroll is Veinburst, it harms mobs with a small explosion of blood. The second scroll, Gristlebomb, summons a grenade like projectile that withers mobs in its trail and damages those where it hits. The third scroll is Bloodblade. It summons at most three spikes of blood that impale and damage mobs and give the caster health. Carnage Siphon makes it so that for a while, if any mobs are damaged close enough to you, you get a strong regeneration effect and strength, both for five seconds. The fifth scroll, Fling, does just that. It takes control of the blood in a mob, damages them, and throws them like a ragdoll in whatever direction you were facing. The last scroll is called Slaughter. It forms a pool of blood in which blood spikes are constantly rising up and impaling/instant killing mobs. When the spell is almost over, it may fling mobs that are close enough. The Crimson Spike is a sword that while selected, if you hit a mob, it casts Veinburst. The Bloodmage's Skullcap does the same, it also has passive Carnage Siphon so it is a really powerful 'helmet' :) Starting work on the Blood mobs. If you have seen my Bloodlich Boss command, one of the mobs should seem familiar ;) A certain little annoying bug that likes to explode every so often. Keep an eye out! -Mordial33
Due to massive changes to entity targeting as well as the setblock and fill commands, I will need to update all of my Scrolls Modules to 1.11. I will still be releasing them as 1.10 but there will also be an option for you to use 1.11. I am about to start working on the Blood Scrolls, and I am fixing a little kink a friend told me about with the scrolls where they have a bad habit of targeting armorstands, AreaEffectClouds, and XPOrbs. That means that I will have to go through each of my scrolls modules and update each of them. As far as future modules however, I will be adding Water Scrolls, Disease Scrolls, Nether Scrolls, End Scrolls, mobs themed for each scroll type, a few new ores, as many as five different optional bosses, a number of structures including but not limited to Desert Tombs, cemeteries, towers, and rare nether volcanoes ;) Keep an eye out for my creations :) -Mordial33
This command adds in a machine that allows you to get a bigger return on your ore! After you build the structure, you need to throw a piece of redstone dust into the very middle of the top of it. When you first build it, you will only be able to get from one ore: 3 coal, 2 iron, 2 gold, 4 lapis, 2 emerald, 3 quartz, 2 diamond, or 4 redstone depending on the ore. To use it, first you must throw coal into the bottom cauldrons of the machine. Coal is what fuels it. To get the minerals, you must throw an ore into one of the top cauldrons while the machine is fueled. Coal, lapis, quartz, and redstone all take the shortest amount of time. Iron and gold take a little bit more than that. Emerald and diamond take the most time. You can tell if the machine is working if the ore disappears and there is a smoke particle in the cauldron. Once they have been smelted, the items will appear in one of the four corners. You can hook hoppers up to the corners to automate it a little. You can also build an ore refiner. Place an iron block, place a redstone block on top of that, and then throw a diamond on top of those. You will get a spawn egg. Place the egg somewhere near the base of the machine. It has to be at the base and it has to be touching. You may throw a piece of coal, a block of coal, or a nether star to fuel it. When you have one of these active, it will give you even more of the mineral per ore. And you may have multiple of these. When one is active, you will get an extra 2 coal, 1 iron, 1 gold, 2 lapis, 1 emerald, 2 quartz, 1 diamond, ore 2 redstone per refiner depending on the ore. That means if you have four refiners active, when you throw a diamond ore in a cauldron up top, you will get 6 diamonds! And for you redstoners out there, yes, this machine can be almost fully automized. I don't do redstone at all and I managed to automize it. Building instructions for the altar in the source codes. Further info in the source codes. -Mordial33
This command adds in 14 amulets, 15 if you include the empty amulet! These amulets will only work if you put them in the top left corner of you inventory. There are three special amulets and there are two ways to get them. The first, click on the sign that says 'special amulets'. The second is that you have to have my scrolls modules installed because the recipe includes elemental essences. Recipes and effects are in the source codes. Thank you for the idea Draconiumpower :) I hope everybody enjoys this! -Mordial33
This is the seventh addition to my Scrolls system. The first scroll Bombardment drops some cobblestone blocks nearby to harm entities. The second, Tremor, causes a small area of effect that harms mobs. The thrid is Rockfist, it will slow you down for two minutes but will also give you strength and haste. Fourth is Stonepierce. It will pierce through up to five mobs with a spike of stone and earth. The fifth scroll is Mudwave, it will summon a wave of mud and dirt in whichever of the four directions you are facing. Casting it twice will kill most mobs. The last scroll is Shatter, it rains down rocks and causes massive tremors that kill any mob that is in range of them (besides bosses). Earthsinker Greaves allow you to crouch for a few seconds and cause a tremor. The Stonehewn Greatplate does the same, and in addition, whenever you hit an enemy, they have Stonepierce cast on them. My next Scrolls Module will be Blood Scrolls and will require the Corrupted Altar. I am also working on a special project that will diversify the abilities of some mobs, particularly Skeletons, Zombies, and Creepers, keep an eye out! ;) Computer hardcore crashed. I lost the save file that had all of the work I put into the diversified mobs. I don't feel motivated to start on it again just yet so that is a future project. Right now, I am about to start working on an amulets module with a special amulet idea given to me by my friend Draconium power :) -Mordial33
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